Charleston County Public Library

Death by video game, danger, pleasure, and obsession on the virtual frontline, Simon Parkin

Label
Death by video game, danger, pleasure, and obsession on the virtual frontline, Simon Parkin
Language
eng
Index
no index present
Literary Form
non fiction
Main title
Death by video game
Oclc number
957021855
Responsibility statement
Simon Parkin
Sub title
danger, pleasure, and obsession on the virtual frontline
Summary
On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--, Provided by publisher
Table Of Contents
Chronoslip -- Success -- Lost in the system -- Discovery -- Belonging -- Evil -- Empathy -- Hiding place -- Mystery -- Healing -- Survival -- Utopia
Content
Mapped to

Incoming Resources