Charleston County Public Library

Uncertainty in games, Greg Costikyan

Label
Uncertainty in games, Greg Costikyan
Language
eng
Bibliography note
Includes bibliographical references and index
Index
index present
Literary Form
non fiction
Main title
Uncertainty in games
Nature of contents
bibliography
Oclc number
813540888
Responsibility statement
Greg Costikyan
Series statement
Playful thinking series
Summary
"In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games--from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.", Jacket flap
Table Of Contents
Series foreword -- Introduction -- Games and culture -- Uncertainty -- Analyzing games -- Sources of uncertainty -- Game design considerations -- Conclusion
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